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11 deaths

Hi Grossley, it's me. :P

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Seems like a really fun game, but you only ported the game on Windows and didn't make the game on Web Play :(( Would have loved to play it and i like the art style from the pictures lmao..

Oof, well I lost the project files to this game so unfortunately I can’t export it to anything else.

Glad you like the art though :)

I really enjoyed your game! the art was great, the music was great. the level design left something to be desired, however. I would test play the game and look into what parts frustrated or confused the player, and then fix those. but besides the ridiculous difficulty and that I never finished it, the parts I played were good!

I actually have been looking into a lot the issues including timing and minor adjustments like input buffering.

 Thanks for trying the game though :D

(+1)

with all due respect, I think you might be getting the wrong message. The controls felt wonderful, and the game looked wonderful. The way the levels were built, however, were the thing I dislike the most. for example, in the very first room on one level, you needed to jump past these two pig things that would shoot bullets at you and dodge a laser blast. It was so dang hard getting the timing right and watching all of these threats at once that it made this portion of the game terrible for me. Another issue was the fact that according to the level design, you taught us that we could jump on slimes. However, when I tried to jump on anything else, I died. This is something else that frustrated and confused me. I would recommend learning how other developers make level design, for example, this video: 

sorry for the poor wording in my previous comment. good luck and happy deving!

Oh, thank you! I’ll definitely look into that. Thanks for the feedback. :)

one.

hour.

three. hundred. deaths.

had to distort the game to win.